top of page
shutterstock_1090258421.jpg

Panelists

MAUD MARCHAL

MaudMarchal.jpg

Univ. Rennes, INSA, IRISA 

Maud Marchal is a Full Professor in Computer Science at Univ. Rennes (INSA/IRISA). She is also a Junior Member of Institut Universitaire de France since 2018. Since her PhD at University Joseph Fourier, Grenoble in 2006, she has explored and contributed to novel VR applications, gathering her expertise on multi-sensory feedback, 3D interaction techniques and interactive physically-based simulations. She is involved in program committees of major conferences of computer graphics, virtual reality. She has notably been Program Chair of IEEE Virtual Reality Conference in 2018, 2020 and 2021, Program Chair of IEEE Symposium on Mixed and Augmented Reality in 2021 and General Chair of ACM SIGGRAPH/Eurographics Symposium on Computer Animation in 2018.

MARK BILLINGHURST 

billinghurst_9943_edited.jpg

University of South Australia

Mark Billinghurst is Professor of Human Computer Interaction at the University of South Australia in Adelaide, Australia. He earned a PhD in 2002 from the University of Washington and researches innovative computer interfaces that explore how virtual and real worlds can be merged, publishing over 300 papers in topics such as wearable computing, Augmented Reality and mobile interfaces. Prior to joining the University of South Australia he was Director of the HIT Lab NZ at the University of Canterbury and he has previously worked at British Telecom, Nokia, Google and the MIT Media Laboratory. His MagicBook project, was winner of the 2001 Discover award for best entertainment application, and he received the 2013 IEEE VR Technical Achievement Award for contributions to research and commercialization in Augmented Reality. In 2013 he was selected as a Fellow of the Royal Society of New Zealand.

SARAH CREEM-REGEHR

Creem-Regehr head shot 2021.jpg

University of Utah

Sarah Creem-Regehr is a Professor in the Psychology Department at the University of Utah. She also holds faculty appointments in the School of Computing and the Neuroscience program at the University of Utah. She received her M.A. and Ph.D. in Psychology from the University of Virginia. Her research examines how humans perceive, learn, and navigate spaces in natural, virtual, and visually impoverished environments. Her research takes an interdisciplinary approach, combining the study of space perception and spatial cognition with applications in visualization and virtual environments. Her work in computer graphics and virtual environments has contributed to solutions to improve the utility of virtual environment applications by studying human perception and performance. She co-authored the book Visual Perception from a Computer Graphics Perspective, was Associate Editor for Psychonomic Bulletin & Review and Journal of Experimental Psychology: Human Perception and Performance and is currently Associate Editor for Quarterly Journal of Experimental Psychology. She will become Editor-in-Chief of Cognitive Research: Principles and Implications, beginning January 2022.

RAFAEL PATRICK

Rafael-Patrick.jpg

Virginia Tech

Rafael Patrick is a faculty member in the Virginia Tech Grado Department of Industrial and Systems Engineering (ISE). His main area of research is human factors psychology and systems engineering. Rafael describes his interests in HCI this way: "A notable topic within the domain of Human-Computer Interaction (HCI) is exploring the interaction between physical and psychological concepts depicted in psychophysics. As a human factors engineer, my work will focus on the seamless integration of human and computer components for optimal system performance by maximizing psychophysical capabilities and implementing a user-centered design approach to improve user experiences within dynamic real-world and immersive environments.” 

bottom of page